bro the collision math on ps1 and n64 titles was absolute wild west tier. was messing around with mario 64 and old tomb raider builds again and the fact that you can just displace player coordinates into negative geometry by wedging between two non-coplanar polygons on a single frame is insane. anyone got clips or breakdown videos of modern games completely shitting the bed like this? like source engine sub-tick shenanigans or unreal 5 chaos physics sending you into orbit