I love how every single TV manufacturer advertises sub-10ms input latency in 'Game Mode' while conveniently omitting the fact that their atrocious internal scaler is quietly holding onto two full frames of buffer just to de-mux their proprietary upscaling junk. You sit there wondering why parry windows in retro games feel like you are trying to steer a refrigerator through wet cement, and some genius will chime in asking if you enabled ALLM. Yes, ALLM is on, VRR is on, and every single post-processing filter is supposedly disabled, yet there is still a noticeable, greasy smear of delay between pressing a microswitch and watching the pixels actually update. We spent thirty years advancing display technology just to trade instantaneous beam deflection for 4K frame-interpolating junk that can not even render a native 240p signal without choking. The worst part is the perpetual gaslighting from people who grew up exclusively on sample-and-hold panels telling everyone that anything under 16ms is physically imperceptible to the human eye. If you can not feel an extra frame and a half of scaler overhead, congratulations on having the nervous system of a dead jellyfish, but some of us actually notice when the physics engine is running on a different calendar than the screen.