we spend years trying to render light and shadow to create immersion yet water mechanics in modern engines treat fluid as a panicked math equation. uncap your framerate and a wooden canoe suddenly weighs ten tons and sinks into the abyss. lock it at 30 and you bounce off the lake like concrete. tying buoyancy calculations to tickrate is such an absurd design flaw... it transforms a tranquil aesthetic moment into a chaotic physics engine meltdwn. why do devs keep doing this.